November 15, 2026 · PART 7

Change of course: Manhattan instead of city building

The first idea was a classic city builder: lay roads, build housing, chain production. Now we're taking a different path. The city already exists – it's Manhattan around 1920.

Screenshot of the playable prototype: isometric Manhattan with eight districts, facilities, Central Park rift zone, resource bar and district panel
The playable prototype: Manhattan with eight districts, your facilities glowing on the rooftops, and the district panel on the right.

You don't play a mayor but a secret organisation steering the city from the shadows. Instead of houses you only build what a hidden lodge needs: laboratories, generators, radio towers and crystal drills. To do so, you take over existing buildings.

What you control

Why this is better

Without city building, the most expensive part of development disappears. The focus shifts to what makes Singularity special: parallel universes, time trade and the fight for stability.

And everyone knows Manhattan. When a rival's Manhattan flickers over yours during a glimpse, the differences jump out immediately. The anchors are now the famous landmarks – from the Empire State Building to the Statue of Liberty.