Change of course: Manhattan instead of city building
The first idea was a classic city builder: lay roads, build housing, chain production. Now we're taking a different path. The city already exists – it's Manhattan around 1920.

You don't play a mayor but a secret organisation steering the city from the shadows. Instead of houses you only build what a hidden lodge needs: laboratories, generators, radio towers and crystal drills. To do so, you take over existing buildings.
What you control
- Money: Income from the districts – Wall Street pays differently than Harlem.
- Power: From generators, needed for labs and radio towers.
- Ether crystals: The scarcest resource, the basis for portals and anchors.
- Psy power: From labs and radio towers. Use it to raise loyalty, calm unrest or boost income – or do the opposite to a rival.
Why this is better
Without city building, the most expensive part of development disappears. The focus shifts to what makes Singularity special: parallel universes, time trade and the fight for stability.
And everyone knows Manhattan. When a rival's Manhattan flickers over yours during a glimpse, the differences jump out immediately. The anchors are now the famous landmarks – from the Empire State Building to the Statue of Liberty.